Accessible Slots: What Sanibel’s Board Game Design Teaches Casino UX
Learn how Elizabeth Hargrave’s Sanibel inspires inclusive slot UX—practical fixes for controls, visual clarity, and responsible-gambling tools in 2026.
Accessible Slots: What Sanibel’s Board Game Design Teaches Casino UX
Hook: If your mobile casino app or slot UI still hides key controls behind tiny icons, relies on color-only cues, or buries responsible-gambling tools two menus deep, you’re losing players — and putting vulnerable customers at risk. Players want fast, transparent, and comfortable experiences. Designers can learn a lot from Elizabeth Hargrave’s accessibility-first work on Sanibel to make slots more inclusive, safer, and ultimately more profitable.
The problem: slot interfaces that exclude
Modern players expect polished visuals and snappy interactions. But that polish too often overlooks accessibility fundamentals: insufficient contrast, tiny touch targets, confusing feedback for wins/losses, excessive motion, inaccessible bonus information, and hard-to-find self-exclusion tools. These UX gaps create friction for older players, people with low vision, color-blind users, neurodivergent players, and anyone who needs a clearer, calmer experience.
Why Sanibel matters now (2026 context)
By late 2025 and into 2026 the gaming industry has doubled down on accessibility. Regulators and players alike demand transparency around responsible gambling and user safety. Elizabeth Hargrave — already known for accessibility-conscious design in Wingspan — designed Sanibel for her dad, prioritizing clarity and inclusive components. Hargrave’s approach is instructive for slots UI and mobile casino teams aiming to meet new expectations and legal requirements (including regional accessibility standards and the ongoing shift toward WCAG 2.2/3.0–aligned practices).
"When I’m not gaming, I’m often outside, and if I’m going to work on a game for a year, I want it to be about something I’m into." — Elizabeth Hargrave (on Sanibel)
Core accessibility lessons from Sanibel for slots and mobile casinos
Sanibel’s design choices reflect four practical priorities that map directly to better slot experiences:
- Clear, consistent visual language — iconography and contrasts that are readable at a glance.
- Reduced cognitive load — simple rules and predictable actions that minimize confusion.
- Tactile and multi-sensory feedback — supporting different interaction modes beyond color or motion.
- Player-centered controls — settings that let players tailor speed, difficulty, and information density.
Below we translate each priority into concrete, implementable recommendations for slot UI and mobile casino apps.
1. Visual clarity: make the interface readable at a glance
Sanibel emphasizes easily parsed icons and high-contrast components. For slots this means:
- Readable typography: Use large base font sizes and support system font scaling. Aim for at least 16–18px base, with responsive scaling for smaller screens.
- Contrast ratios: Enforce WCAG contrast levels — 4.5:1 for normal text, 3:1 for large text — and provide a high-contrast theme toggle.
- Clear iconography with labels: Always pair icons with visible text labels or accessible tooltips; never rely on hover-only labels on mobile.
- Color-blind modes: Offer palettes and pattern overlays so colour isn’t the only signal for wins, losses, or alerts.
2. Controls that respect different bodies and attention spans
Board games like Sanibel are physically reachable — tokens, bags, and cards are easy to manipulate. Slots must be digitally reachable:
- Large touch targets: Minimum 44x44 CSS pixels for primary actions (spin, max bet, stop). Make secondary controls collapsible but easily discoverable.
- Single-tap confirmations: Provide optional confirmations for big bets and withdrawals; avoid accidental high-wager spins.
- Adjustable pace: Let users set spin speed and auto-play limits. Respect prefers-reduced-motion so players who are motion-sensitive can turn off animations.
- Consistent focus order: Keyboard and screen-reader users must be able to navigate in a logical sequence (spin → bet size → balance → responsible tools).
3. Multi-sensory feedback: don’t rely on flashy visuals alone
Sanibel’s tactile pieces and clear physical actions show the power of multi-sensory cues. Slots can adopt the same principle:
- Haptic feedback: Subtle vibrations for spin start/stop and for wins help players who rely less on visuals.
- Audio cues with controls: Offer labeled audio queues and a single master volume control; allow players to toggle soundscapes for accessibility and preference.
- Textual confirmations: Show explicit messages for wins, balances, and RTP changes; use
aria-liveregions so screen readers announce new events.
4. Transparent, accessible responsible gambling tools
Sanibel’s accessible design was inspired by real players — including older family members. Slot operators must take the same empathy-driven approach to safety:
- One-tap limits and self-exclusion: Prominently place deposit limits, loss limits, time limits, and self-exclusion in the main game HUD, not hidden in settings.
- Real-time spend and session trackers: Provide always-visible spend counters with accessible text labels and color-coded risk indicators (and alternate non-color indicators for accessibility).
- Pre-commitment flows: Before the first spin, ask players if they want default limits and show how long bonuses and wagering requirements affect balances — in plain language.
- Confirmable break prompts: Use unobtrusive, accessible prompts to encourage breaks after preset session lengths; make these easy to accept and easy to delay.
Practical implementation checklist for designers & developers
Use this developer-focused checklist to retrofit a slot or design a new accessible mobile casino experience.
Design & visual
- Provide a high-contrast theme and a dyslexia-friendly font option.
- Label all icons with visible text; provide long descriptions for complex visuals.
- Color + pattern: use patterned overlays for status colors (win/lose/bonus).
Interaction & input
- Ensure touch targets ≥ 44x44 px and spacing between elements to prevent mis-taps.
- Respect
prefers-reduced-motionand include an explicit animation-speed slider. - Support keyboard navigation and logical tab order; use visible focus outlines.
Screen readers & ARIA
- Use semantic HTML where possible; avoid relying purely on canvas elements without accessible fallbacks.
- Implement
aria-livefor dynamic announcements (e.g., spin results, balance updates). - Provide skip-to-content links and group controls with
aria-labelledbyfor context.
Responsible-gambling & transparency
- Display RTP, volatility, and average win frequency in simple terms on the game info panel.
- Place deposit and time-limit controls in the main HUD; allow instant adjustments without support calls.
- Offer quick-access help that can be read aloud with one tap (accessible FAQs on limits and bonus T&Cs).
Advanced patterns: adaptive UIs and AI — do them ethically
In 2026, personalization via AI is mainstream. Use adaptive interfaces to help — not manipulate — players:
- Adaptive interface profiles: Let users select a profile (compact, readable, relaxed) or allow the app to suggest a profile based on explicit consent and observed needs.
- AI-driven accessibility assistants: Offer smart help that explains a bonus in plain language, highlights controls, or reduces visual clutter on-demand.
- Privacy-first signals: If using behavior signals to adapt UIs, always get consent and provide an easy opt-out so personalization isn’t used to increase spend or override limits.
Case study thinking: how Sanibel’s parent-focused design maps to a slot UI
Sanibel’s design choices were motivated by empathy for an older player (Hargrave’s dad). Translate that empathy to a tangible redesign roadmap:
- Run empathy interviews with older players and players with disabilities. Document common pain points (small text, confusing bonuses, fear of accidental bets).
- Prototype a low-contrast, high-contrast, and reduced-motion mode and validate with assistive tech users.
- Deploy an accessibility mode with larger buttons, clear labels, and mandatory tooltips for the first 10 spins. Measure retention and comfort metrics.
- Iterate: integrate feedback into the default UI where tests show broad benefits.
Measuring success: KPIs for accessible slots
Track metrics that show accessibility is working for players and business alike:
- Activation: % of new players who enable accessible modes or complete the onboarding accessibility checklist.
- Retention & session comfort: Average session length and voluntary returns for users in accessible mode vs. default.
- Support friction: Reduction in accessibility-related help tickets and accidental-bet disputes.
- Responsible-gambling uptake: Use of deposit/time limits and self-exclusion tools (higher uptake indicates better discoverability).
Regulation and compliance: accessibility is increasingly mandatory
As of 2026, regulators across multiple jurisdictions strengthened expectations for online gambling operators to make interfaces accessible and to offer robust responsible-gambling tools. Align your design roadmap with the following:
- Adopt WCAG 2.2 success criteria and prepare for WCAG 3.0 guidance as it matures.
- Document accessibility conformance in compliance reports and include accessible RG tool placements in investigator audits.
- Keep clear, machine-readable disclosures for RTP, bonus T&Cs, and licensing information.
Common pitfalls and how to avoid them
- Pitfall: Relying solely on color to convey status. Fix: add icons, text labels, and patterns.
- Pitfall: Offering accessibility as an afterthought. Fix: bake accessibility into design sprints and acceptance criteria.
- Pitfall: Hidden RG tools. Fix: surface limits and self-exclusion in the game HUD and onboarding flow.
- Pitfall: Dynamic canvas-only UIs with no ARIA fallback. Fix: provide semantic HTML or an accessible overlay for screen readers.
Actionable takeaways — 7 immediate steps you can implement this quarter
- Run a 1-week accessibility audit focused on contrast, touch targets, and keyboard navigation.
- Add a prominent ‘‘Safety & Limits’’ button next to Spin and Bet controls.
- Implement
prefers-reduced-motionand a slow-motion toggle for all reels and bonus animations. - Add
aria-liveannouncements for balance and result updates; test with VoiceOver and TalkBack. - Introduce a high-contrast theme and a color-blind palette option.
- Deploy a spend-tracker widget with plain-language thresholds and a one-tap limit setting.
- Run playtests with older players and players with disabilities; incorporate findings into the next sprint.
Why inclusive design is good business
Accessible slots do more than check regulatory boxes — they expand your audience. Players who can comfortably use your app are more likely to stay, recommend, and trust your brand. Better UX reduces disputes and support cost. And importantly, accessibility ties directly to responsible gambling: clearer information, easier limits, and calmer interfaces all reduce harm.
Final thoughts
Elizabeth Hargrave’s Sanibel reminds us that designing for a specific person — a parent, a friend — yields features everyone benefits from. Translating that empathy into digital slot design means prioritizing clarity, control, and safety. Implementing these practices isn’t just ethical — it’s a strategic advantage in 2026’s competitive market.
Call to action
Ready to make your slots more inclusive and safer? Start with a free 7-point accessibility audit from our UX team or test your next build with real players who rely on assistive tech. Contact us to get the checklist and a prioritized roadmap that transforms your slots UI into a modern, responsible, and inclusive experience.
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